Forcing ranged enemies to engage in close range with slower recovery (-50% Range, +50% Recovery) and reduced defenses (Flanked), affected enemies will also have their accuracy lowered when attacking you (-10 Accuracy, -5 Perception), an already hard to hit target with all the buffs up. Chill Fog: strong aoe debuff, deal decent continous AoE damage and apply Blinded with a 3s tick. ![]() Even if Terrified is not kicked it, Frightened will also make them unable to cast offensive abilities, and Weakened state still leave enemies low on HP for you to maul them down quickly. Ryngrim's Enervating Terror: a powerful control, reduce enemies defenses, lower their health and render them helpless, leaving them vulnerable.Minoletta's Precisely Piercing Burst: strong retalition buff that deal Piercing Damage and Stun enemies whenever they strike you.Fleet Feet: Grants Nimble which +5 Dexterity allow Aloth to act faster and +100% Stride as well as 20 Defenses when Disengaging allow Aloth to quickly move in the fray and quickly reposition whenever he want to a more ideal position to cast spells or to intercept enemies.Ironskin: strong armor boost of +5 Armor Rating, the effect last up to 10 hits, does not stack with Spirit Shield.Spirit Shield: decent armor boost of +3 Armor Rating and +1 Concentration.Llengrath's Displaced Image: +10 Deflection, +20 Relfex, +30% incoming Hits converted to Grazes (Deflection or Reflex only), making Aloth even harder to be hit.Arcane Veil: Huge +50 Deflection boost for a short time, with the right investment it can goes up to 20~30s allow you to matrix dodge most attacks that are not veil piercing.Giving aloth more durability and more intellect to better his spells. Vital Essence: Grants Fit and Smart inspirations which +5 CON & +5 INT. ![]()
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